Thursday, April 19, 2012

JoltJared's Eighteen Points

Im playing D2 again after the patch, and I am disappointed to see some of the old problems continuing in the new patch. Anyway here is a general list of things I'd like to see get done in the future years and patches of Diablo 2 (of course until D3 comes out then who really gives a crap)

Please note: Yes.. I am *****ing and complaining

- BIGGEST ADDITION:

A much needed loot table� showing all of the games items in a nice organized matter. Perhaps separated by classifications such as runewords, unique, elite items, exceptional, rare etc.. It will allow for easy access to item understanding and a better knowledge of the economy of the game.. after all the game is all about the items isn�t it? (Yes like Atlas loot in WoW.. but it�s a good thing to have)

- Make it so people can attack and look at items (by holding down alt) that are dropped on the floor at the same time. For example if a barbarian wants quick access to loots as they drop in a Baal run.. he cant attack and see the loot at the same time because you have to hold down that alt button, which prevents you from attacking.

- allow people to view the game lists for all difficulties, regardless of whether they have completed hell mode or not� (i.e. people can look at nightmare baals / all nightmare games after completing the quest.. but people in normal mode obviously cant join hell games). In more simpler terms, have hell Baalers be able to go back to normal and nightmare mode by not only creating their own games, but joining existing ones.

- Make the Charsi imbue quest more interesting and important by making Hell mode imbues make unique items instead of ****ty yellows. (Re-thought : may be a little overpowered.. because wouldn�t everyone look for white shako�s? lol.. you can disregard this one.. but the main idea was to make this quest a little more interesting!)

- A hotkey button that automically places all healing and mana potions IN your inventory to your belt� thus eliminating the dreadful click and drag with every individual potion

- When you pick up your corpse after death, have all your potions be automatically placed into your belt slots again instead of being thrown into your inventory.

- Have the script show in the top right corner of the screen-in game, below where it lists difficulty and the game name etc. (shown when you activate the mini�map)

- Have an �accept party invite� window come up while playing so u don�t have to open your party window every time you want to accept an invitation to a party (a way to get to the action faster)

- Provide a special empty buyback tab from merchants that will hold all items you sell in that whole game (yes, I stole the idea from World of Warcraft, shoot me). (For example if I accidentally sell my Shako to Larzuk and his armor section is already full, why do I lose such a powerful item over a silly mistake.. there must be a way to reverse this)

- Make ethereal items more accessible to players through the use of a horadric cube recipe. For example, place the item plus a Jah Rune, Cham Rune, and 5 Perfect Gems and it makes the item ethereal (obviously just an example, but you get the idea). The demand for ethereal items are increasing, and they should adapt to that change in the market by making it more accessible. It would also make trading more interesting.

- Allow passive buffing, such as war cries and personal buffs (sorc�s cold shields and frost shield whatevers etc.) be allowed to be cast in town.. making it easier for BO�s and BC�s before Baal runs. I don�t see why it cant be cast in town, although I understand why harmful spells cant be cast.

- Change the death resurrection point for Act 3! There is no reason to run all the way to the town portals.. the player should be back in the action as soon as possible (a major philosophy of D3).

- With the respeccing and re-statting, the players are getting stat points up to the previous high points in the two and three hundred range. Have it so that if the player holds down the add stat button, it increases rapidly on its own without having to click hundreds of times!

- Have all possible charms apply to merc� why not? For example, if I have a Pcomb with 29 life on it, why doesn�t my merc receive the life bonus (this may also make mercs a slightly more desirable aspect of the game)

- Also change the resurrection point for Act 2! (same as reason for act 3)

- Concerning the numbers that appear when you mouse over your experience bar� ok, I cant count in the gatrillion billions� either scale it down to more understandable values or just simply make it a percent. Not really that much of a necessary change but hey why not.. would it be that difficult to do?

- Just get rid of the whole Cow King death prevents you from being able to make a game again.. its really pointless and requires no fun exciting strategy. Its just plain annoying and frustrating for the player.

- I think they should get rid of the minimal requirements for small gems when combining runes in the horadric cube to make runes of greater power. For example, why do I need a stupid chipped amethyst to make my 3 eth runes a tir (just using it as an example)�.. then again an argument for this would be that in the higher level recipes it gives P-gems a purpose in the game, but then again when was the last time you�ve turned 2 Mals into an Ist.. not a common thing to do since its just more wise to trade the 2 Mals logically.

I am accepting all CONSTRUCTIVE criticism on how poorly these ideas may be put together and welcome all contradictions... because I add to this list as I play and hey.. I wanna get back to my endless Trav runs come on...|||So you decided to write a rant and, lacking a suitable church door to nail it to, you posted it here. Time to comment...


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- BIGGEST ADDITION:

A much needed loot table� showing all of the games items in a nice organized matter. Perhaps separated by classifications such as runewords, unique, elite items, exceptional, rare etc.. It will allow for easy access to item understanding and a better knowledge of the economy of the game.. after all the game is all about the items isn�t it? (Yes like Atlas loot in WoW.. but it�s a good thing to have)




Not having played WoW I'm not sure of what you mean here. Do you mean an ingame item database, describing their stats? Maybe drop possibilities also? What about inventory management? They're all good ideas, but we're not going to have any of them, not in Diablo II. In III maybe.


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- Make it so people can attack and look at items (by holding down alt) that are dropped on the floor at the same time. For example if a barbarian wants quick access to loots as they drop in a Baal run.. he cant attack and see the loot at the same time because you have to hold down that alt button, which prevents you from attacking.




This would really be contrary to the purpose of the function. When you fight, you fight. When you look at items, you look at items. If you tried to do both at once, you couldn't do either properly. Imagine fighting while you keep accidentally clicking and juggling around items you can't carry, or a monster stepping on top of a charm you were trying to pick up. Holding down alt to look at items prevents you from attacking, because that is how it should be.


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- allow people to view the game lists for all difficulties, regardless of whether they have completed hell mode or not� (i.e. people can look at nightmare baals / all nightmare games after completing the quest.. but people in normal mode obviously cant join hell games). In more simpler terms, have hell Baalers be able to go back to normal and nightmare mode by not only creating their own games, but joining existing ones.




Being able to view game lists of all difficulties would be quite welcome. In fact, the entire game list could use a major overhaul. How many times have you forgotten the name of a game you were muling in, or where you wanted to trade? You might have forgotten exactly how the game maker misspelled the title, or how many spaces there were. If you could type part of the game name, and the list would show only games matching the pattern, this would make things a lot easier.


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- Make the Charsi imbue quest more interesting and important by making Hell mode imbues make unique items instead of ****ty yellows. (Re-thought : may be a little overpowered.. because wouldn�t everyone look for white shako�s? lol.. you can disregard this one.. but the main idea was to make this quest a little more interesting!)




Way too overpowered. The shako wouldn't even be the worst case. Imagine people seeking white coronas and making CoA's by the dozen... But, many quests could be made a lot more interesting to be sure. Only not like this.


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- A hotkey button that automically places all healing and mana potions IN your inventory to your belt� thus eliminating the dreadful click and drag with every individual potion




I fail to see the point. As I play, I tend to pick up potions as I use them, in which case they appear in the belt automatically. If I spend a lot of potions, like in a boss fight, I stop at a vendor to restock them all at once. I never store extra potions in inventory, except maybe a couple full rejus when I'm doing Ubers. And if there was such a hotkey, there would be conflicts, since there would be several competing ways to organize the potions in the inventory.


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- When you pick up your corpse after death, have all your potions be automatically placed into your belt slots again instead of being thrown into your inventory.




Not going to happen. Items that go in your inventory or fall to the ground should stay there, since there is just no practical way to record them as having been in the belt. It could work if the potions remained on your corpse, still on the belt.


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- Have the script show in the top right corner of the screen-in game, below where it lists difficulty and the game name etc. (shown when you activate the mini�map)




Er... say what? What do you want to be shown in that corner?


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- Have an �accept party invite� window come up while playing so u don�t have to open your party window every time you want to accept an invitation to a party (a way to get to the action faster)




No. Just no. Pop-up advertising is a scourge of the Internet, there is absolutely no reason to bring it to Diablo II. I would never want some window to open automatically whenever someone invites me to a party, the abuse potential is just too much. Besides, opening the party window once when the game starts is really not an issue.


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- Provide a special empty buyback tab from merchants that will hold all items you sell in that whole game (yes, I stole the idea from World of Warcraft, shoot me). (For example if I accidentally sell my Shako to Larzuk and his armor section is already full, why do I lose such a powerful item over a silly mistake.. there must be a way to reverse this)




So you would want stores to keep track of every item sold to them, until the end of game? This would unnecessarily bloat the memory requirements of the game, for very little gain. If you're clumsy enough to sell your armor away, deal with it.


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- Make ethereal items more accessible to players through the use of a horadric cube recipe. For example, place the item plus a Jah Rune, Cham Rune, and 5 Perfect Gems and it makes the item ethereal (obviously just an example, but you get the idea). The demand for ethereal items are increasing, and they should adapt to that change in the market by making it more accessible. It would also make trading more interesting.




A recipe for making ethereal items would be quite welcome, I'm sure. As would a ton of other recipes. My personal priority would be to lift the Ladder and single player only restriction of rune upgrade formulae. There is absolutely no reason why you shouldn't be able to upgrade runes beyond Dol in nonladder, and allowing it would help in reducing the rampant duping.


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- Allow passive buffing, such as war cries and personal buffs (sorc�s cold shields and frost shield whatevers etc.) be allowed to be cast in town.. making it easier for BO�s and BC�s before Baal runs. I don�t see why it cant be cast in town, although I understand why harmful spells cant be cast.




Why does this matter? Casting prebuffs outside town is only a tiny bit less easy than doing so in town. But then, since you can cast Holy Shield in town, I suppose you could similarly tag other skills as being allowable in town, with very little trouble.


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- Change the death resurrection point for Act 3! There is no reason to run all the way to the town portals.. the player should be back in the action as soon as possible (a major philosophy of D3).




Not really a priority. You don't die every day after all. It would be far more important to bring the vendors close to the town portal area. Especially in act 3 you have to run around a lot to gamble, or to repair your gear at Hratli.


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- With the respeccing and re-statting, the players are getting stat points up to the previous high points in the two and three hundred range. Have it so that if the player holds down the add stat button, it increases rapidly on its own without having to click hundreds of times!




I can imagine this becoming a disaster. Battle.net being the unreliable den of lag it is, this scenario would be entirely possible. You click on a skill, and points begin to flow into it. Having reached the point total you want, you lift the mouse key. Because of lag, points continue to flow in the skill for a few seconds more, costing you some 30-40 points you wanted to spend somewhere else. You can already shift-click to spend all available points, so you really don't need this. Clicking a few hundred times may not be fun, but it's safe, and you don't need to do it often anyway.


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- Have all possible charms apply to merc� why not? For example, if I have a Pcomb with 29 life on it, why doesn�t my merc receive the life bonus (this may also make mercs a slightly more desirable aspect of the game)




You might as well want all items worn or carried by the player to affect the mercenary as well. No point there really. Mercenaries already have very high hit points (they don't even have a life score), and they're quite powerful and desirable. If you don't think they're useful, you're not using them right.


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- Also change the resurrection point for Act 2! (same as reason for act 3)




Same as in act 3, no reason to do so, since you die very rarely. And again, I'd like the vendors to be closer to each other, particularly gambling.


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- Concerning the numbers that appear when you mouse over your experience bar� ok, I cant count in the gatrillion billions� either scale it down to more understandable values or just simply make it a percent. Not really that much of a necessary change but hey why not.. would it be that difficult to do?




No, it wouldn't be difficult. Nor would it be necessary, and by hiding the exact numbers it would make it harder to keep track of how fast you can gain experience running different areas. This change would be obfuscation, and therefore undesirable.


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- Just get rid of the whole Cow King death prevents you from being able to make a game again.. its really pointless and requires no fun exciting strategy. Its just plain annoying and frustrating for the player.




There are plenty of frustrating things about the game, and this isn't even near the top of the list. My number one would be to change the completely insane method of spawning Diablo Clone.


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- I think they should get rid of the minimal requirements for small gems when combining runes in the horadric cube to make runes of greater power. For example, why do I need a stupid chipped amethyst to make my 3 eth runes a tir (just using it as an example)�.. then again an argument for this would be that in the higher level recipes it gives P-gems a purpose in the game, but then again when was the last time you�ve turned 2 Mals into an Ist.. not a common thing to do since its just more wise to trade the 2 Mals logically.




Why? The requirement of gems is no big deal most of the time, and makes things a bit more interesting in my opinion.

By the way, this point really screams inexperience. Three Eth runes combine into an Ith, no gems necessary. Three Eld runes combine into a Tir, again no gems necessary. A chipped amethyst is needed when cubing three Amn runes into a Sol. People also do cube high-level runes. An Ist can be easier to trade and indeed more valuable than two Mals. A Vex is definitely better than two Guls, and a Ber can be better than two Surs. But your claim that pgems would not have a purpose really takes the cake. Together with runes, they're the one thing in this game that is always in demand, to be used in crafting and charm rerolls. You can never have enough of them.


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I am accepting all CONSTRUCTIVE criticism on how poorly these ideas may be put together and welcome all contradictions... because I add to this list as I play and hey.. I wanna get back to my endless Trav runs come on...




Well, I hope you got the kind of criticism you asked for.|||yep pretty much.. lol thanks for owning my post. But I had good intentions.. "some" of them just seemed like easily fixable changes that could just make the gameplay smoother and faster. But yes I see what you mean in your criticism. Good points man heh|||Just thought I'd clarify on some of my ideas that you criticized just for the hell of it... since the post was a little messy and unorganized..


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"Not having played WoW I'm not sure of what you mean here. Do you mean an ingame item database, describing their stats? Maybe drop possibilities also? What about inventory management? They're all good ideas, but we're not going to have any of them, not in Diablo II. In III maybe."




Yes, exactly an in-game database of all items and their stats and attributes. And perhaps drop possibilities as well however, it seems to me that that would be an extremely difficult and far-fetched thing to do.


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"This would really be contrary to the purpose of the function. When you fight, you fight. When you look at items, you look at items. If you tried to do both at once, you couldn't do either properly. Imagine fighting while you keep accidentally clicking and juggling around items you can't carry, or a monster stepping on top of a charm you were trying to pick up. Holding down alt to look at items prevents you from attacking, because that is how it should be."




Very good point.. did not think in terms of that problem.. going over it in my head I guess there really is no way to fix that problem, although its a very big disadvantage for melee classes in my opinion.


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"Being able to view game lists of all difficulties would be quite welcome. In fact, the entire game list could use a major overhaul. How many times have you forgotten the name of a game you were muling in, or where you wanted to trade? You might have forgotten exactly how the game maker misspelled the title, or how many spaces there were. If you could type part of the game name, and the list would show only games matching the pattern, this would make things a lot easier."




I think we agreed on the game list issue... however it is unrealistic because it would in a sense call for an overhaul of the Battle.net system of game-finding.. something that we wont see in D2 of course.


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Way too overpowered. The shako wouldn't even be the worst case. Imagine people seeking white coronas and making CoA's by the dozen... But, many quests could be made a lot more interesting to be sure. Only not like this."




Yes definitely agreed... but of course my general intention was to improve the quality of the rewards of some of these quests. A more interesting and suitable idea for the Charsi quest would possibly be acting not only as an imbue but also a Hel rune mod.. decreasing the requirements of the item.. thus perhaps making more powerful weapon and armor types accessible to lower types, making the quest much more powerful. Just an idea


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"I fail to see the point. As I play, I tend to pick up potions as I use them, in which case they appear in the belt automatically. If I spend a lot of potions, like in a boss fight, I stop at a vendor to restock them all at once. I never store extra potions in inventory, except maybe a couple full rejus when I'm doing Ubers. And if there was such a hotkey, there would be conflicts, since there would be several competing ways to organize the potions in the inventory."




I think there was a misunderstanding... my main idea was to have a simple hotkey that placed all your potions in the inventory after death.. For example, if I die and had full potions stacked in my belt and pick up my corpse, all of those potions go back into my inventory. An interesting interface feature would be some sort of organizing hotkey to place them back in your belt with relative ease. Once again I see your point with the conflict of several ways to organize the potions, but there must be some solution to that minimal problem.


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"Not going to happen. Items that go in your inventory or fall to the ground should stay there, since there is just no practical way to record them as having been in the belt. It could work if the potions remained on your corpse, still on the belt."




A valid point, since the above idea makes this completely unnecessary. And yes, it would make sense for the potions to just stay in the belt in the first place.


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"Er... say what? What do you want to be shown in that corner?"




Let me be more specific... when you create a trade game called "Brg Script" you should be familiar with the process of entering a lengthy description of what you want before you create a game.. I don't see why this description doesn't appear ever again when you create the game. It is the central point of the game and I think players should be reminded of it thus by showing it in the top right corner. (An example of a script would be like "Brg 40s armor pref. Archon Plate").


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"No. Just no. Pop-up advertising is a scourge of the Internet, there is absolutely no reason to bring it to Diablo II. I would never want some window to open automatically whenever someone invites me to a party, the abuse potential is just too much. Besides, opening the party window once when the game starts is really not an issue."




Completely agreed.. had no idea what I was thinking.


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"So you would want stores to keep track of every item sold to them, until the end of game? This would unnecessarily bloat the memory requirements of the game, for very little gain. If you're clumsy enough to sell your armor away, deal with it."




A pretty good point.. but if it didn't create a giant effect on the game's quality then I don't see why not. It would most likely save the armor of some pissed off players who made the silly mistake.. once again just a little change that would make the game in a way "smarter" and more modern I guess. Easily refutable though.


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"A recipe for making ethereal items would be quite welcome, I'm sure. As would a ton of other recipes. My personal priority would be to lift the Ladder and single player only restriction of rune upgrade formulae. There is absolutely no reason why you shouldn't be able to upgrade runes beyond Dol in nonladder, and allowing it would help in reducing the rampant duping."




Agreed.


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"Why does this matter? Casting prebuffs outside town is only a tiny bit less easy than doing so in town. But then, since you can cast Holy Shield in town, I suppose you could similarly tag other skills as being allowable in town, with very little trouble."




Just seems like a more convenient thing to do.. and I just don't see why not. Players would be able to receive all buffs and auras in towns and thus be more ready for battle right as they enter the town portal. Once again, perhaps not vital but could be an easy change that would be helpful in the long run.


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Not really a priority. You don't die every day after all. It would be far more important to bring the vendors close to the town portal area. Especially in act 3 you have to run around a lot to gamble, or to repair your gear at Hratli."




I disagree... a lot of us die more than you think man... Just never understood this meaningless resurrection point in both acts 2 and 3. It is pointless to waste 20 seconds every time you die to run all the way back into the portal. A major purpose of the game is as much action as possible in the shortest amount of time possible, thus this idea reinforces that purpose. In the end, how would it hurt to make this easy change?




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"I can imagine this becoming a disaster. Battle.net being the unreliable den of lag it is, this scenario would be entirely possible. You click on a skill, and points begin to flow into it. Having reached the point total you want, you lift the mouse key. Because of lag, points continue to flow in the skill for a few seconds more, costing you some 30-40 points you wanted to spend somewhere else. You can already shift-click to spend all available points, so you really don't need this. Clicking a few hundred times may not be fun, but it's safe, and you don't need to do it often anyway."




Good point and actually wasnt aware of the shift click thing. But once again without the lag it would be a pretty decent suggestion worthy of thought.. but yes I see how that would complicate things now.


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"You might as well want all items worn or carried by the player to affect the mercenary as well. No point there really. Mercenaries already have very high hit points (they don't even have a life score), and they're quite powerful and desirable. If you don't think they're useful, you're not using them right."




True.. don't really see a need for this as well.. didn't think this idea through I guess (like most of the others lol)


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"No, it wouldn't be difficult. Nor would it be necessary, and by hiding the exact numbers it would make it harder to keep track of how fast you can gain experience running different areas. This change would be obfuscation, and therefore undesirable."




Ok. Good argument.


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"There are plenty of frustrating things about the game, and this isn't even near the top of the list. My number one would be to change the completely insane method of spawning Diablo Clone."




True.


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"Why? The requirement of gems is no big deal most of the time, and makes things a bit more interesting in my opinion.

By the way, this point really screams inexperience. Three Eth runes combine into an Ith, no gems necessary. Three Eld runes combine into a Tir, again no gems necessary. A chipped amethyst is needed when cubing three Amn runes into a Sol. People also do cube high-level runes. An Ist can be easier to trade and indeed more valuable than two Mals. A Vex is definitely better than two Guls, and a Ber can be better than two Surs. But your claim that pgems would not have a purpose really takes the cake. Together with runes, they're the one thing in this game that is always in demand, to be used in crafting and charm rerolls. You can never have enough of them."




Ok, i'll accept the fact that you totally owned me on this point.. but in my defense I knew that three eths did not combine to make a Tir, I was just using any runes as a general statement. I'm no expert or master at the game but I'm not that dumb.|||Quote:










- A hotkey button that automically places all healing and mana potions IN your inventory to your belt… thus eliminating the dreadful click and drag with every individual potion




Some points I agree with, some I don't. Don't really have time to make a lengthy post, but just wanted to point out that you can shift-click those potions back to the belt instead of click and drag. It really only takes a second to do em all.. |||Quote:








You can shift-click those potions back to the belt instead of click and drag.




Oops, I missed this. Somehow I was thinking about a hotkey that would move all the potions from the inventory to the belt automatically, and my reply was against that idea. It's true you can shift-click to move potions into the belt one by one, which is quite quick to do. Also, doing it like that you don't have any conflicts, since the potion always goes into the first available slot for the potion type. If there are, for example, healing potions in the first slot, mana potions in the second, and rejus in the third and fourth, all the potions you shift-click will appear in the slot with the matching type.

So, when you die, after you recover your corpse and get your belt back, you can pick up the potions scattered on the ground, and they will appear in the correct slots. And you can shift-click on the potions that ended up in your inventory, and they will also appear in the correct slots.

On another note, I feel I may have been overly harsh on my last point about the rune formulae... it was not so much inexperience as haste shown in that point. If you had thought through what you wrote, I believe you would have realized the formula was wrong. However, it was a valid correction that gems do have plenty of uses. They are after all one of the few consumable items in the game. You can eventually run out of space to store runes in, but since you can consume all the gems you find, you never have that problem there.|||wow I never know the shift-click thing existed... thanks for saving me a lot of time in the future!

And yea Feysal im pretty sure we were on the same page there... thanks for the criticisms as it was obviously needed.... all we can do is hope for v. 1.14... but really all I want is a new act! :).. forget that minor stuff lol|||Make it so people can attack and look at items (by holding down alt) that are dropped on the floor at the same time. For example if a barbarian wants quick access to loots as they drop in a Baal run.. he cant attack and see the loot at the same time because you have to hold down that alt button, which prevents you from attacking.

Umm...... I hold down alt pretty much all the time while I WW with my barb. I never new there was a problem with this. I constantly run CS/bosses/etc with him and pretty much have alt on the whole time. In public games I do short whirls with alt pressed so if I see the item drop I can stop my whirl to loot. Without a short whirl, that animation would be too long and another player would yoink the drop.

What exactly do you experience? Is it perhaps that you just need to get better at keyboarding?(i don't mean that as an insult)

I'm confused.|||I know that it works to hold alt and attack.

Also the charsi quest, look for circlets. They get godly mod potential that is work 100x any shako.|||Phrozenx -

Im pretty sure that you dont experience any trouble because whirlwind is a spell that can only be assigned to ur right click.. since I am frenzy I use that as my left-click everyday attack.. The idea is that if your attacking monsters with your right click (whirlwind) then you can still pick up items with your left click...

My dilemma is that I attack with my left click and you can only pick up items with your left click.. so u cant do both at the same time.. you either pick up items and lie there motionless.. or u attack and miss out on potential loot.

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