Saturday, April 21, 2012

What is the eth bug in 1.11?

Someone told me using a given recipe for the cube, craft an eth armor/shield so the eth bonus (+50%edef) is applied again.

Is this true? Ive seen eth shield rw with huge def, and people saying it has the eth bug.

If so....what is the recipe?

Fer|||use the cube socket recipe- its posted on the arreat summit. It is true- I made 2 eth merc fortitudes after the 1.11 patch before the end of last season that each had over 3000 defense. This also works with eth shields and helms, but not NOT SUPERIOR VERSIONS. The cube formula only works with eth regular unsocketed helms armors and shields:

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type

The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4, (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 socketss). The base of 6 was used in the ratios for all the above mentioned areas.

1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type

The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type

The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.|||Ok,

I got an eth kurast shield unsocketed. IF i do the recipe cube for socketing him instead of regular Larkuz (which always will give me 4 sockets on that shield), ill get the +50% ed appiled again but there is a chance I dont get the 4 sockets, a 50% chence of getting 4 socks, right?|||Quote:








Ok,

I got an eth kurast shield unsocketed. IF i do the recipe cube for socketing him instead of regular Larkuz (which always will give me 4 sockets on that shield), ill get the +50% ed appiled again but there is a chance I dont get the 4 sockets, a 50% chence of getting 4 socks, right?




Yes.

Kurast Shield has a max of 4 sockets at all ilvls.

The socket recipe will give 1/6 chance at each of 1 to 6 sockets.

If it gives too many sockets, it sets the socket to the max possible.

we sum:

1/6 chance at 4

1/6 chance at 5 (set to 4)

1/6 chance at 6 (set to 4)

and get

3/6 (or 50%) chance of 4 sockets|||Thnx for replies. I already made it. Too bad the shield only got 3 sockets and I wont be able to make exile on it. But I did noticed something with def, it was boosted much more than I expected. In fact, I thought the def bonus from the cube would work only over the base def on shield, but it was applied over the hole def of the eth shield. I mean:

currents shield def: 280 (ethereal)

so base shield def : 186.6 (eth bonus is +50% ed)

I did expected the boost to be another 50% ed, so:

(base def)*[(50%ed-eth bonus) + (50%ed-cube bonus)]= base def *100%ed =base def * (1+100/100)= base def * 2

this is:

186*2=372 def after cube thing

But the fact is the shield got 420 def after cube, so the calculation is:

[(base def)*(50%ed-eth bonus)]*50%ed-cube bonus= [(base def)*(1+50/100)]*(1+50/100)=base def * 2.25

this is:

186.6*2.25=420 (well I did dropp decimals nvm that)

which is much nicer :PPP|||Quote:








use the cube socket recipe- its posted on the arreat summit. It is true- I made 2 eth merc fortitudes after the 1.11 patch before the end of last season that each had over 3000 defense. This also works with eth shields and helms, but not NOT SUPERIOR VERSIONS. The cube formula only works with eth regular unsocketed helms armors and shields:

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type

The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4, (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 socketss). The base of 6 was used in the ratios for all the above mentioned areas.

1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type

The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type

The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.




Just wondering...if you create a socket eth armor like this and get the extra defense, will it stay that way after the correct this bug, or will de defense drop to the level of a "normal eth socketed armor"?|||Quote:








Just wondering...if you create a socket eth armor like this and get the extra defense, will it stay that way after the correct this bug, or will de defense drop to the level of a "normal eth socketed armor"?




It will stay.|||I'm just hearing of this bug for the first time. Did 1.11 cause this?|||Quote:








I'm just hearing of this bug for the first time. Did 1.11 cause this?




yes it did; I made use of it right before the ladder reset to make 2 eth fortitudes with over 3,000 defense each :)|||Interesting, this works with other armor types, right? Like shields?

Oh yeah, how about weapons, do they gain twice the eth damage bonus, too?

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